Phobos – Subhuman

I composed the original soundtrack and provided additional audio assets for this action/adventure indie title.

Whispers of the Forest

I designed the game’s audio, featuring a generative forest ambiance system in Wwise that allows the environmental elements to dynamically interact with one another.

Mr. Mell Oddies

I created all the sounds and music, and developed a sound-based puzzle system in Wwise, enabling players to solve puzzles through audio cues. (in the works).

Antelope Audio – Zen Q Synergy Core

The goal of this field recording expedition was to capture the detailed sounds of the natural environment, along with its intricate reverberation.

Kiki Manakin

This is a creative project focused on designing expressive ambiences by combining processed field recordings with synthesized sounds.

Concrete Rodents

In this nominated and award-winning short film, my role was to compose the main theme and create a tension-filled ambience.