Hi, I’m Theo! Currently based in London, UK.
My background in drums led me to study music and it was during my master’s that I fell in love with sound design and especially game audio! Work in recording studios, engineering, and production taught me to collaborate and adapt to different creative visions while developing a solid technical foundation.
As a sound designer I’m passionate about creating textures that feel emotive and magical, and I enjoy exploring how each sound interacts within a soundscape. I am always curious about how sounds can work together to shape a cohesive and meaningful experience.
I’m particularly fascinated by creating unique sounds and designing “alive” interactive systems in Wwise or FMOD.
My skill set spans different DAWs and audio editing software (Reaper, Pro Tools, Ableton, iZotope RX etc) as well as game engines (Unity, Unreal Engine, Godot). I also really enjoy experimenting and having fun with Max/MSP & Pure Data!